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Skel - City

Type de projet

Graduation Short Movie

Position:

Co-Director
Set Designer

Link:

Softwares:

Maya, Houdini, ZBrush, Marvelous Designer, Substance Designer, Substance Painter, Photoshop, Solaris, USD, Renderman, Ftrack

In this short movie I co-directed with my seven teammates I was in charge of designing and creating the sets.

Here represents the city that we can see at the beginning of the film. It's a place of glory where the armies are sent into battle. But hiding in the shadows lie secrets. That was some of the key concepts responsible for the city's design. The whole team wanted something huge and spectacular with massive columns to showcase the soldiers leaving to defend the city, or so they thought. I also added platforms on top of the columns to create shadows and be able to play with them while lighting the shots. Those shadows symbolize the hierarchy's lies sending them off to their deaths.

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