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TENGU

Studio:

Terminus

Position:

CG Generalist - Internship

Softwares:

Maya, Zbrush, Substance Painter, Renderman, Nuke

TENGU was the second project I worked on during my internship at Terminus Studio. I was in charge of creating the first R&D visuals for the project. With the help of my teammate Malo Lescop, we modelled and shaded several types of houses. I then create a set-dress to build a whole village based on concept arts made of the project. I also rendered an image using Arnold to showcase the fog hanging over the village.

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